FUTURISTIC DESIGN CHALLENGE
BEATRIX
An AI Assisted Time Travel App
Overview
Beatrix is a fictional AI-assisted time travel app that allows the consciousness of users to time travel using an “experiencer disk”. I designed Beatrix for a design challenge I took part in. I was tasked with designing a mobile app interface that allows users to travel to any time in the past or future. I made the decision to use my love of sci-fi to create an ethereal AI application.
When was this?
Nov 9th-Nov 14th 2021
My Role
User research, Competitive Analysis, Information Architecture, Interaction Design, Usability Testing, Visual design, Prototyping.
Introduction
The Goal
Beatrix was designed to give users the ability to travel to any event in history, past or future, so that they may experience what it was like in that time.
Challenges
The audio-only activation transported users to dangerous places as a result of errors
Users had a hard time picking time periods to visit due to a lack of history knowledge
The app led to fatalities as a result of time travel to dangerous places
Users needed to know how to appropriately dress for the time period/weather
Users needed to be encouraged to visit featured times in history
My Solutions
Design an AI supported time travel app interface
Allow only the consciousness of users to time travel. Hence, while time traveling users feel like they are in a dream. Since they are not corporeal, they cannot get lost or hurt
Make users purchase a travel package before they are immersed in the experience. These travel packages include tours and other experiences the company is advertising
Have both the dashboard and the AI recommend featured destinations to users
Inspiration
Black Mirror is a sci-fi anthology series exploring a twisted, high-tech multiverse where humanity's greatest innovations and darkest instincts collide.
In the episode “San Junipero” the main characters, Yorkie and Kelly, are able to time travel in a virtual world and interact with other time travelers. This experience is accessed through a device called an “experiencer disk”.
Assumptions
Users have already purchased the experiencer disk that syncs with the app
Users are merely spectators, and they cannot interact with the time periods or be seen by the people of those time periods
The time travel experience occurs in a safe place since the experiencer disk puts users in a deep sleep
UX Research
Competitive Analysis
The main app I analysed for inspiration was Vrbo because I wanted to ensure that the interface of Beatrix was familiar to users. I also analysed the usability of two other popular travel apps, Expedia and Tripadvisor.
Empathy Mapping
Due to time constraints and the science fictional nature of the app I was designing, I decided to use the behavioral research method to study the experience that the main characters of “San junipero” had while time traveling in the virtual world. I did this by observing the characters in the episode and later crafting an empathy map with my research notes.
Affinity Mapping
I sorted all the sticky notes from my empathy map to organize the information into groups. I was able to gather key insights that helped me ideate the app I needed to design to solve the pain points of time travellers.
User Persona
Using my research data and problem statement, I was able to design a persona that highlighted the needs and pain points of the app users to ensure that I kept them in mind as I began the ideation phase.
Storyboarding
After creating my persona, Atlas, I made a storyboard to visually predicts and explores his experience with the time travel app I was designing.
User Journey Map
I also created a user journey map to further visualize the processes Atlas would go through in order to accomplish his goal.
User Flow
The user flow I created shows the path that would be taken by a prototypical user on a website or app to complete a task. I picked the simplest flow to create my prototypes.
Site Map
I designed a simple site map to comprehend the information architecture of my app and the basic features that I needed to incorporate in the designs.
Prototype
Sketches
Low Fidelity Wireframes
Mockups
Basic Prototype Demo
